Does one save only works on only one scene

Does one save works for one scene

Like if i create an object on three different scenes and want to save them will one save storage work?
Because i am trying to save multiple scenes but what it is doing is it creates the items of previous saved scene onto another scene

Can you provide the screen shots of the load and save events? As a suggestion, if you save from different scenes then use the scene name as part of the storage group name.




here I use the same process for each scene

Same for when you load.

Ok so I am able to save and load if I use a key to save but when I try to save using collision of player it does not save

It does save, though it saves repeatedly while the collision is happening. The first time the collision occurs, the variables are saved and then they get cleared out of any children.

Then in the next game frame the variables are saved again, but this time it’s with the children cleared out.

You can get around this by adding a trigger once to the collision event.

But it’s a slightly different method if you want to use the collision like a checkpoint save.

1 Like

I did trigger once as well still no luck i tried toggle variable too still same thing

Can you screenshot the trigger once event, and how you use the boolean variable?


This method is working I have moved the player island saving Below all the Variables