Like if i create an object on three different scenes and want to save them will one save storage work?
Because i am trying to save multiple scenes but what it is doing is it creates the items of previous saved scene onto another scene
Can you provide the screen shots of the load and save events? As a suggestion, if you save from different scenes then use the scene name as part of the storage group name.
It does save, though it saves repeatedly while the collision is happening. The first time the collision occurs, the variables are saved and then they get cleared out of any children.
Then in the next game frame the variables are saved again, but this time it’s with the children cleared out.
You can get around this by adding a trigger once to the collision event.
But it’s a slightly different method if you want to use the collision like a checkpoint save.