Hi there, is it possible to use mouse pathfinding for a character that is on a background set up to use multiple custom collision masks.
When I try to do this, the character is frozen in place, but their animation states change correctly when I click around, but they can’t move from their origin point.
Hi there, yeah collision masks have a lot of problem if they’re not convex:
I think having options for multiple is if you want one part of the convex chapes to do something different, example being a boss’ weakpoint so the player’s attacks deal more damage.
Many thanks @Silver-Streak, I found your previous response to this limitation, sorry I forgot to update my post. Let me know if I should delete this one.
This might be off topic and I apologize but it is about the bounding box.
Do you know why rotated objects become passable? Shouldn’t the bounding box adjust? I’m talking about just 90°. It you rotate a rectangle the bounding box should match the image. I understand if it’s 45° the image wouldn’t match the bb but it should still work as an obstacle when rotated. It just might create a larger area. But at times a rotated object becomes passable.