Hi everyone, I’ve tried to following an example of Finite State Combo from one of the member here.
It’s such a good experience for me. It just probably my knowledge is too limited as of now.
My double Jump won’t work.
I’ve screenshot my event example. I hope someone can tell me where do I go wrong.
Thanks
I didn’t tested here, but aren’t you forgetting to change the variable gs_double_jump to 1?
And it looks like your variables gs_is_jumping and gs_jump_count never goes back to 0.
That example you are following is a complete example or just a screenshoot? Take care because maybe you are trying to copy something that’s not complete.
You can solve it using the extension Advanced Platformer Movements. It allows, in a practical way, to add to the player the possibility of performing two jumps (or more) and also other movements, like wall jump, coyote time, etc.