Drag and drop system with objects replacement

Hi MrMen,
when you say:

My thoughts on how to deal with the mouse moving too fast is to keep track of the last position of the dragged can, and move any cans that have no active tween between that position and the current position.

I’m not sure I’m clear with all positions mentioned.

  • “last position of the dragged can” >> position from where the can has been dragged from?
  • “current position” >> the non-dragged current position, right?

It feels that this is a bit above my current gdevelop skill level :')