I have two sprites that swap when the button is clicked. In the sense that when a player is created, the current one is deleted and so on. The only problem I have is that a duplicate is created right next to it and I have two sprites on the map. What am I doing wrong?
You are creating DinoGreen at the start of the scene. Do you also have an instance of DinoGreen on the scene in the editor? If so, delete it before creating it in the beginning of scene event.
If this is not the case, then screen shot the button event? And can you change the language to English for the screen shot? It’s difficult for the non-Polish to work out what the conditions and actions are