Hi! I have a global object in a scene (let’s call it “Start”), and at the beginning of the scene I create the player at the position of that object.
I copied the scene, created a new level and placed the “Start” object, but when I preview the new scene, the player gets created at the same location as the “Start” object in the original scene, not where the object is in the copied scene. It seems the copied scene still reads from the original scene.
Is this bug? Am I not supposed to copy scenes like that?