Dynamic jump height?

Any way to make it so, that while using the platforming automatism, when the player releases the jump button, they stop rising into the air?
So basically, a longer button press would make the player jump as high as they can, a small tap equals a small hop, and so on.

You can use the “Platfromer Automatism/Options/Allow again jumping” action when pressing the jump key.
This way, if you press the jump key you let the player to jump again and so the player keep jumping higher and higher as long the jump key is pressed.