I am coming from Unreal Engine and I miss one debug functionality. The Print String. It is multifunctional debug node/tool in blueprints that you can put anywhere in your logic to display the flow of logic as a string/text on the screen, on top of everything, instantly. Very useful if something in my logic is not working, or if I want to check specific variable value. Also it is automatically not included in the shipped version, it is for development only.
Currently this is somewhat possible in GDevelop if I manually make Text object, and set it as part of the UI. Then address it in the logic. But then I have to delete it from the objects later and if I want a second debug checker I need to create a second object. Also the Print String in Unreal automatically hides after few seconds, and displays second row of values in time, so you can instantly see when changes have occurred. This way if the action is repeated, for instance pressing a button - it refreshes each press to show changes, so you can see it is pressing multiple times. In case of using GDevelop’s Text object this is rather harder to set.
Here quick explanation https://www.youtube.com/shorts/TAv0AS6Ml_E