Embedding EGD file into runtime and statical linking

How about embeding EGD file into runtime? Also could you consider statical linking against used libraries, so we can have game in single executable, without DLLs/SOs floating around?


DLLs/SO are mandatory as the extensions must have access to these libraries, so they cannot be statically linked. And so I do not know if embedding the egd file is worth the time spent on implementing this feature ?

Well, it would make game look more “pro” (also it wouldn’t give out that game were made with GD - for what I know it could be done with SFML if egd is not present) and would make it easier to carry it around.