Endless Terrain Generation

I am trying to create a first person endless exploration game and was basing my world generation on the one in . I haven’t even gotten to the scrolling part yet when I tested it, I’m just falling straight into the abyss. I can’t tell if it’s an issue with the physics or if it simply isn’t generating any terrain.

May you provide your screenshot of your event and editor?

I also have ChunkSize set to 10000 and LoadChunks to 5. I set the grid dimensions for my terrain object to be 100 x 100 (I have changed this a bit, but it doesn’t seem to matter). Originally, I had the DimX and DimY being subtracted by 1 for the MakeTerrain action but changed it when I was trying to figure out what was wrong (it didn’t make a difference). I don’t believe my settings on the noise generator are what’s causing the issue (I was also changing those when trying to debug).

Character object physics settings were originally set to dynamic and when I changed it to static it didn’t seem to change anything. I also tried changing physics setting on the Terrain object but that also didn’t do anything. I also changed the physics shape for both and it still was falling through.