# Enemy move

I’m trying to make the enemy move at a direction every few seconds, i have searched the forums but no luck so far and i sure there is a easy solution to my problem. I’m pretty new to developing and GDevelop so still a lot of trial and error the game is a top down movement. I have a global variable called “Directions” that i want to change every few seconds so the enemy will move in a different direction.

imgur.com/a/6AxCVPz

• The time to check the timer should be greater than zero, otherwise, you’ll change the direction variable every frame:
``Conditions: The timer "Directions" is greater than 5 seconds    // Change direction every 5 seconds``
• You’re mixing a scene timer and an object timer, the condition is using a scene timer and the action resets an object timer… without an object being set.
• Take into account that Random(2) can return 0 too! (maybe it’s by design)

I think that fixing these two (or three) problems will make it work nicely

Thanks for the quick response, i have tweaked with your input and its working. The Random(2) is taken in account im using 0 as a stop so its not moving all the time.

Got in a bit of situation that i don’t know how to solve with the random(). The problem that i have is that every enemy is moving in the same direction of the random() is there a easy way to separate the random for every enemy or do i need to make different random() for each enemy?

Yup, you need a for-each object loop and object variables:

[code]For each object Enemy:
Conditions: No conditions (always)
Actions: Do = Random(2) to variable Direction of Enemy

Conditions: Variable Direction of Enemy is = 1
Actions Add force of 0;200 to Enemy

Conditions: Variable Direction of Enemy is = 2
Actions Add force of 200;0 to Enemy[/code]

Also, now you can use object timers to make each enemy change direction independently, right now they all change directions at the same time

Thanks for the quick reply as always =)

I have tested what you wrote but nothing is moving, im missing something easy but cant figure it out.

Ah, an easy one!

Directions is an object variable, but in your conditions you are testing the value of a scene variable called Directions.