Enemy Spawning/ wave System

How do I prevent my enemies from clumping up… essentially I made this spawning system that when an enemy spawns it will move towards the player but the problem is, that it is very easy to cheat because u can just clump an enemy in an area and shoot it…Please help

i have the same system maybe try for each object then action separate

Ok scratch that

Hmm maybe you could use the “distance between” condition for your units to make them do something else when they are near each other

What do you mean “u can just clump an enemy in an area”?
Does the player control the spawning?
You should extrapolate on the specifics of the problem you are trying to solve.