Hello fellow GDevelop enthusiasts,
I hope this message finds you well. Today, I would like to discuss an underrated gem in GDevelop’s event system – the “Repeat” event type. While it’s a powerful tool, I believe it could benefit from some additional features that could make it even more versatile and user-friendly. Let’s explore a few ideas that could elevate the “Repeat” event type’s capabilities:
Expression for Repeat Count:
It would be immensely useful to have an expression that allows us to retrieve the current number of repetitions within the “Repeat” event. This would enable us to create dynamic conditions and actions based on the repetition count.
Condition for Specified Repeat Count:
Imagine having a condition that checks if the “Repeat” event has occurred a specific number of times. This feature could open up possibilities for creating complex patterns and sequences in our games without relying solely on additional events.
Action to Stop Repetition:
At times, we might want to halt the repetition prematurely based on certain conditions. A dedicated action to stop the “Repeat” event would provide more control and flexibility in managing our game’s logic.
Pause and Resume with Identifiers:
Taking inspiration from the Tween behavior, implementing pause and resume functionality for the “Repeat” event using identifiers would be a game-changer. This feature could empower us to create interactive scenarios where we can temporarily halt the repetition and then seamlessly resume it.
It’s worth mentioning that these proposed enhancements could not only improve the workflow for developers but also encourage more creative use of the “Repeat” event type in game design. By expanding its capabilities, GDevelop would further distinguish itself as a user-friendly yet powerful game development platform.
I invite you all to join the conversation and share your thoughts on these suggestions. Let’s collaborate to showcase the potential of the “Repeat” event type and help shape the future of GDevelop.
Thank you for your time and consideration.
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