I have a suggestion for a feature. You guys should add a system to visually collapse events to make your events lists smaller when you’re not using them. So you could press something and all sub-events of an event will become invisible until that same thing is pressed. It would help a ton with making workspaces more succinct and easier to navigate.
It’s a quick way to forget events and have a very heavy game project for things that are not useful.
However, you can already do this with a group, disable the group and reduce it.
I actually found exactly what I was looking for. I had no idea that touching the little circle to the left of the first event in a stack would collapse them and pressing the triangle that appears in place of it expands the stack, that was all I was looking for.