Event Setting Best Practices?

I was wondering, is there any wiki article regarding how to structure events and event sheets efficiently?

Or is any senior Gdeveloper willing to volunteer tips?

Things like proper use of “trigger once” and “at the start of the scene”, nesting subconditions so things don’t get checked more often than necessary, using timers to throttle continuous events, etc.

“similar topics” brings a relevant thread but it’s from 2015, and three more specific topics.

Yes, these are the most important things about.

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Not exactly on-topic but related / relevant:

@Bouh’s draft regarding optimization Optimization already in the engine [GDevelop wiki]

@CorianderGames troubles regarding graphical asset size and performance, with some conclusions Performance nightmare ... a small but helpful story (you can share yours too) :)