[Example] Implementing "shock period" after receiving damage

This is an example showing how to implement a “shock period” after the platformer character takes damage.

shockperiod

So, after taking damage, the character…

  • …will not be controllable for half a second
  • … will shake for half a second
  • … will blink and be immune to further damage for 2 seconds

I hope this is useful, you can download the project here: shock_period

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