Exported APK for Android is performing much worse than running the game on network preview

I mentioned it in a topic but no one cared haha (Performance difference between preview via WIFI/LAN and Android APK). My game (which is not very demanding on resources) has noticeable frame jumps or stutters even after deleting all the things that involve consumption on “big” event resources. When moving the camera, you can notice those jumps and that lack of fluidity (even though it works at 59 FPS). This has also been talked here Android Performance Issue even with 2 Simple Small Physics Objects . It is likely due to how Electron generates the build, but there was no official response to clear up the doubts.
If it is due to Electron, there is nothing to do, unless Gdevelop uses another way to make the builds. As I mentioned, I would like to have an official answer to this because it significantly affects my game.