I think it would be cool if GDShare would accept downloadable games as well as HTML5. When exporting native game to it, following would happen:
- Game would be compiled, using “single executable” and active optimizations.
- Resulted EXE would be zipped-up and uploaded to GDShare
- User would be given “game ID” as to being able to update game in future or add version for other systems (if project would be uploaded on Linux and then game ID used on Windows, the Windows download would be added to GD Share).