I would like to load images dynamically, both locally and from the server. I use the above mentioned extension from Arthuro555 (Load images from a URL - GDevelop documentation).
I have created a simple example that should load 3 images in a loop from my server and creates a “Tile” sprite instance for each.
Unfortunately, all instances display the same image. Is there not the possibility to change the image in a new instance like it is possible with variables? I wish I could understand more of the background how this concept works.
There are not so many threads about this topic, the most useful one seems to be this one, by user ddabrahim and others:
Here 2 screenshot with my events, plus the result:
Yes, shame on me… in desperation, I tried everything possible . …also your suggestion to load one image at a time into its own sprite. I have done this again and now the last image of the sequence is loaded for all 3 sprites: