External 3D Physics Collision Mask

Obviously, 3D objects don’t support custom collision masks. I’m attempting to make a 3D physics object with a collision mask, but the typical approach doesn’t work (because it’s 3D). I’ve experimented with external masks, and while they seem to function independently, they don’t interact with or affect the original 3D sprite as intended.

EDIT: Fixed this using the normal approach for physics collisions :man_facepalming:

Hi, can you explain bit further what you meant with the fixed comment? There could well be others who are interested in the solution.

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