player touches exist, and it fades to black, then loads the level then the black disappears. how do i manage going about this?
i’ve tried following another post about this using this screenshot:
You need to swap those two actions around - set the variable, then use it. Unless you’ve set the value in the project properties, that event doesn’t make sense.
In scn_game, create another layer (make sure the layer is the top one in the layers editor) and place the fade object on that. Stretched it to cover the full screen. In scn_game, add the event :
EDIT: when i touch the sign, it just restarts to level 1
i don’t have to include “Change the global variable ‘current_level’ set to 1” because it’s already set to one, i think that would fix it not switching levels?