Hi guys.
I’m just a beginner game developer, who is looking for a solution how the “old time” gamemakers created a fake 3D terrain in 2D isometric games like:
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The Settlers
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Sim City 4
![SimCity4](https://forum.gdevelop.io/uploads/default/original/3X/7/a/7a2bcd7975acb639f9b12f2537d1c1deda7e7d5a.jpeg)
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The Sims 1
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Cultures Series
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Knights and Merchants
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and more
Anyone knows a good source of knowledge, where can I find more information about this subject?
Do you think GDevelop can handle it???
Sim City 4 and The Sims 1 aren’t fake 3D.
They are using full polygons for their terrain. You will not be able to accomplish this in GDevelop.
The rest of the games in your examples are pre-rendered images, and in most case are set up with an isometric view. You will be able to do this in GDevelop.
I was sure The Sims and Sim City 4 is fake 3D…
But Sim City 2 and 3000, The Settler 1-4, Cultures Series and Knights and Merchants are 2D. There are no pre-rendered because the terrain is changeable.
I’m looking for similar terrain mechanics, any idea how to achieve that?