Hello!
I’m currently trying to get a first person camera working on my animated human model. For the camera I’m using the FirstPersonPointerMapper, but on the base layer it rotates my player model vertically. On another layer the horizontal movement is not working at all, the vertical movement works though.
I really want to have a model as player character, because I want the players to see their own body and I might want to implement a multiplayer feature. Can anyone help me with this?
This is what it looks like, when the character tilts vertically. I don’t know, how well you see it on the screenshot but the characters feet are floating in the air.
I already watched tutorials and I can’t find any, where they implement a First Person Camera and see your own body when looking down. It’s always just a viewmodel with arms or a weapon.
Do you know where I can find a tutorial, that helps me with my problem?
i actually have to do this for my game, ill update you once im done.
do you want hand animations infront of the camera too? or just the body when you look down
in this case just the body. if you like, you can explain both, in case someone else comes across this post and needs help. but just the body would be a huge help!
well as for that…you can just make a separate model, and set that models position and rotation (only on one axis!) to the player hitbox that actually has the movement. at least thats what i plan to do
i actually did that before creating the post, but i can’t get the character to rotate. i cannot find an action, that makes the character model match the character hitbox’s rotation on the Z axis. thats why i thought, that was the wrong approach and came to create the post.
Exactly! But I maybe found something, that helps there. I came across the “Advanced 3D Features” extention on itch io, which adds quite some features to GDevelop. Maybe that adds a rotation action for the Z axis.
no, im saying that IS the z axis. theres X rotation for objects, Y rotation, but the Z rotation is the regular angle action intended to be used for 2d
this still makes me upset
Ohhh now I got what you meant! And I found it. Really confusing
Thank you for your help, I got it to work now!
I also looked at the extension pack I mentioned and it’s really helpful. Can recommend it! (its free)