How do I create a 3d box above another through the event sheet?
At the start of the scene, I wait 3 seconds for the body of my character to be created. Then, the head is created at the same position as the body and is linked to the body.
Now, if a head is liked to a body, the head will constantly change position to the x and y coordinates of the body and its z-order will be set to the z-order of the body + the depth of the body.
Because I really like the look of flat sprites overlayed in a 3d space, like origami or something, almost, or one of those christmas cards.
When I run the game, the head is supposed to have a z-order just over the body, and thus, be higher than the body. Instead, it’s below the body. Which doesn’t really make sense.
Related screenshots
(note: There’s nothing wrong with the walls; they have a hatching pattern on them, which looks even more awesome on-screen.)


