I have an object with an installed behaviour sine movement but when I add a force angle at y position the sine movement cancels the force angle?
Thats bc that behavior dont support it try going ind the behavior code and change it ;D
Try disabling sine when you apply the force so when the force is over reactivate the sine Beauvoir in the object
That will 100% work else gdevelop don’t work
thanks for the reply I would like the behaviour to be active while having the object move at y position on an angle at the same time but it doesn’t seem possible?
You have to make your own sin movement, or, as noah sad, modify the behaviour you’re using right now, to take the angle into account.