All particle effects are easy to customize and free to use in your free or commercial projects. Each effect is easy to customize with internal GDevelop particle system and events.
gotta have to say, its pretty darn cool.
i will try to use some of them (looking at that bad touch for my deathtouch spell).
But i do fear, those may be too performace eating, for an app. ill give some feedback, once i tryed.
Hey, Thanks, I think if you don’t use all of these at the same time you should be fine, you can also play with settings to limit the max amount of particles to display so you should be able to tweak these to suit your game
Thanks Some texture images are made with Free Photoshop Brushes from brusheezy.com so in case you use these there needs to be attribution to their website
I think it would make a beautiful example Actually, maybe even listed amongst starter games - it’s not a game per se, but it shows that it’s possible to create truly beautiful effects. We would need more example with this quality to showcase that GDevelop can go well beyond simple platformer games
@andriymtv Nice work again! Is it ok if I bundle it with the next GDevelop version?
Hey Thanks for your feedback and I am glad you liked these particle effects. I always said that GDevelop is very powerful tool and I am happy to show where I can that you can do some nice stuff with it. @4ian It would be my pleasure to have my example bundled Let me know if you need anything from me for that.
A small question: i think it’s possible to have some mask by example a skull for the particle effect number 9, with effects on its face.
Can you confirm?
I think I have seen on effect number 9 a hand : it’s why i ask about that.
Hey, yes, you can replace the hand with whatever image you want, just add a white image with transparent background, and then you can also setup colors for it. I think in the assets library there are also 2 skull images that you can try to use
So, i tested the horrortouch on mobile (a tuned- and scaled down version of it) and it runs just fine, even with 12 of them on board at the same time.
And it looks just AWESOME!
Hmm, this is weird, at first by looking at it , it looks like the texture images are missing, but then this particular effect is not using images, but basic dot particles, so at least this one should work. Is this the actual gdevelop project or one of the executables?
It’s the gdevelop project actually. I did change the parent folder name from ‘GDevelop Source Files’ to ‘GDevelop Particles’ but I was able to see all the resources fine in the IDE.