is it just me or things keep breaking even if I dont touch them?? I swear there’s been so many cases where I haven’t touched events for a long time but then suddenly they start breaking… it’s nearly all 100% working… just so then out of the blue things start breaking and stop working again… literally feels like a never ending loop!
is anyone else experiencing anything similar?
is it GDev updates that break things?? I could swear every time they post an update to the platform with updated glitches… there is a f load of glitches popping in my game. WTF
I haven’t had any mystery problems from updates. When you find something specific that isn’t working, you could download a previous version of GD from GitHub and see if you get the same errors. If you still get the errors then could your newer events be clashing in some way with your older events?
I agree with OP in part.
Many times I’ve seen feature updates that, for some reason, ended up breaking some other basic functionality…mosts of the times easly fixable.
it’s been like this for a while.
I’ve made bugs into a sort of personal battle, and I know what it means to program and pay attention to the smallest details… details that, no matter how careful you are, slip through. You need patience…
Again, I hear what you’re saying, I would be even happier to be able to help.
Escalating what you’re saying in a bug report is a priority to be fixed, this kind of feeling is based on things, let’s talk concrete things.
I mean… it literally happens so much its crazy. A functionality I haven’t touched was working yesterday, and been working for a long time… now suddenly it does something weird. Things like that literally happen every few days and takes a fair amount of time to investigate what’s causing it. Like this morning I just finished fixing the latest round of issues that came out of nowhere… launched the game and a totally new problem started happening which is totally separate from what I’ve been working on.
I can’t even count the amount of times in the last month I’ve reached the point where I go “finally it’s all fixed!!”, then I load the game and find a totally new problem happening in the area I haven’t even touched for ages now…
It’s tiring enough to keep on fixing these things that keep breaking, let alone report them all.
I really appreciate all the work the devs are putting in to make the platfrom available for all of us, but I am reaching a point of desparation here as I can’t move forward with the game as it seems like a never ending stream of phantom problems.
But maybe it’s just me.
like just now… I did absolutely nothing to fix the problem, just reloaded the game and now it’s working fine again.
Just that I already wasted half an hour of investigating, and another some time of testing the game already (as the feature only unlocks at certain level) and now need to test again… these errors are my favourite as they fix themselves with a reload… but I still lose easily an hour to investigate / replays etc.
Here for example, all these elements where green arrow points shouldn’t be there really. they are part of a completely different scene and there is no logic or even that would put them here.
This scene is loaded frequently and they sometimes pop up, but why, I don’t know.
If there are objects in a scene, they were generally added through an external layout or a “Create object” action.
Objects do not persist when switching to another scene.
Also, if you want the game to unload unnecessary resources from one scene to another, open the scene properties, toggle the advanced settings, and adjust these options as needed.
Also, if you want the game to unload unnecessary resources from one scene to another, open the scene properties, toggle the advanced settings, and adjust these options as needed.
Thanks, I’ve changed that to unload at scene exit, hopefully it fixes this problem.
Are you using a variable to make them appear? Could you post some screenshots regarding objects that shouldn’t appear?
No, there is no logic in this scene related to these buttons. but also they appear quite randomly, I’d say once every 10 scene loads. Hopefully the above solution will fix this issue. I’ll report if there are any other errors Im seeing.
If they are in a group and created from the group, that’s also a possibility.
In fact, there are many ways to create an object without calling it directly by its name.
If objects are called from an external layout, you won’t find them by their names in your event sheet.