I need help, how do I make my game fullscreen in windows? I used At the begging of the scene : fullscreen on. However the only thing it does is chaning my computer resolution. Do i have to make my 1920.1080?
Not sure about the “fullscreen” definition, but I’m pretty sure that many games that I play in fullscreen do exactly that, or something doesn’t work/look as expected?
Sorry for being late, when I say windows I mean the platform, native. My problem is that I use at the begging of the scene: fullscreen on but the only thing it does is changing my screen resolution
Yeah, can I see a screenshot to have an idea of how it looks?, because not sure what do you mean with “only changing the screen resolution”, or why it’s wrong
Are you trying this in GDevelop as a preview or in your compiled game? Cause as far as I can tell the fullscreen event simply doesn’t work in previews, it should work in the compiled game though.
Yes I compiled it, I will screenshot it tomorrow because right now I am from my phone.
this what fullscreen on does http://prntscr.com/g0k7n4 Any solutions?
That’s not good :/, it looks exactly this way? I mean, you can see the taskbar and part of the desktop all the time in “fullscreen”?, or is a consequence of taking the screenshot?
I solved it, the problem seemed to be the resolution, 800600 seems to not work :3. I used 960540 and it’s fine