Stencyl has nice feature called “kits”. It’s basically game template with most basic things (like collision detection/controls) done.
Maybe we should make GD counterpart, game templates? They’d behave exactly like Word/Excel/etc. templates and can be done by using same format that is used of game.
When creating game from template, GD would “save in portable version” (that’s it - both gdg and game’s resources) copy of template in folder specified by user and then open newly created game.
Also, if done right, no real coding will be required, mostly reusing existing code.