Yesterday, I was sharing the preview of my game with a friend over Zoom and noticed some serious lag while doing it. The game preview runs perfectly fine locally (when I’m not sharing the screen over Zoom, or streaming video at the time, etc). This might be a stupid question, but is this normal in any way for this to happen? I understand a lot of resources are being used while on a Zoom video call, but is the GDevelop preview somehow dependent upon your internet speed at the time if you’re using the engine locally (not cloud-based)?
I also noticed during the screen share session that some sound effects were playing at a much lower volume than what they should be.
Again, I might just be clueless here, but is this even something that can be fixed or optimized? Or is the preview window always going to run slower when on a screen share call due to a lot of resources being used at the time? Thanks in advance for any information you can give me!