As my first scene, I want to have a menu that is not displayed in fullscreen mode, but when you click the “start game” button, the window should be switched to fullscreen with a resolution of (for example) 19201080.
What I have done is setting the first scene to “Activate fullscreen: no” plus "Change window size: 640360". However, in the settings for the game, I have selected 19201080.
In the scene that should start when clicking “start game”, I choose “Activate fullscreen: yes” and "Change window size: 19201080".
As a result, this will give me a resolution of 1920*1080 (as this is the settings for the game) for the first scene, which basically makes every object in the scene much smaller than they really are.
Did any of this make any sense? Any way to make this work other than to make my object three times larger (so they will be scaled down to normal size)?