Gamepad stick movement issue

Hello Devs,
I’ve just purchased a nice Logitech F310 Wired controller (thanks Santa)…
I have watched numerous videos on gamepads, before making this post.

I am using GDevelop is: 5.6.251

I have added a player sprite with behaviour: TopDownGamepadMapper. This automatically added TDMovement.

1.player moves when stick is pressed… Suddenly, the player automatically rolls bottom-left when stick is released.
2. I was looking for stick release type of action but can’t see it.

Here’s what’s happening.

I want the player to stop when stick is released… then move in new dir when stick is applied.

Thanks.

this works… but is it the correct way?

Hi @robertofreemano!

Looking your events, all seems well.
Although, why include the events in the “beginning of the scene”?

A+
Xierra

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