This is the reason why we need a project leader. Basically my idea is that, we would have a todo list, and anybody could choose anything from the list to work on. If you want to work on something, you can let the project leader know, and the project leader can put your name on the todo list next to the feature so nobody else going to work on the same thing accidentally. When you are done with the feature, you can send it to the project leader, and the project leader going to put everything together and update the project so everybody can work on the most recent version of the project all the time. Of course everybody should use always the most recent version and comments and external events to make it easier for the project leader to see what changes you have made. Maybe we could have schedules for when the project gets updated, maybe every month or every 2 months, the project leader can set the date… This way, we can make sure nobody going to start to work on something only few days before the project gets updated and have to restart from scratch because of the new version. So if you want to work on something and the update only few days away, you can wait and start to work on the most recent version. You also going to know when would be the best time to finish what you are working on, of course you can coordinate with the project leader if you want to fit in to the next update but need a bit more time or something. Of course no problem if you not finishing in time and miss a scheduled update, no commitment or anything, but because you always have to work on the most recent version, an update could cause problems if something changed in the project completely and you have to start something from scratch because of that.
But I don’t have experience in this, maybe it is a stupid way to do it. But this is the way I imagine. Any suggestion are welcome.
I was think about something similar too. How about a GTA style sandbox game filled with minigames?
It would be a sandbox game in top down view where you can do anything. You can be a:
-taxi, bus driver and the goal is to transport passengers in to the specified locations within certain time and with no damage to the vehicle
-ambulance driver: the goal is similar but you have to get to injured people and transport them to the hospital
-truck driver: no timer but you have to travel greater distance and also very important to cause no damage
-car thief: you have to find, steal and transport specified vehicles with minimal damage within certain time.
-story missions: of course if anybody have a good story idea, we can build a storyline and also adjust the gameplay and game world to fit, to be more or less action or rpg oriented and such but if we don’t have good story idea, I would go with a simple sandbox world in GTA style where player can do anything can go anywhere in top down view. Though, don’t have to be a modern present day world, can be medieval, western, fantasy, post-apocalyptic, horror or even futuristic (sci-fi).
Possible minigames as jobs in game world
-burglar: you can rob houses but this would be basically a logic game about need to get an item. You have to get the items before the resident wake up (would have a timer), if the resident wake up the mission fail, you could also rob the bank. What kind of logic game? This would be the part of the team work to find out. In case of success, maybe you still have to get your item to a certain location to get the money
-dock worker: an other logic game, mainly about pushing, pulling, moving containers to get to a specified container
-pipe worker: a logic game, mainly the remake of pipe dream
nesbox.com/game/snes/pipe-dream/ … 34e8ed8190
-fisher man: a minigame, something similar to Master Fisher
-soldier: I can imagine this as a maze game with same shooting, something similar to platoon:
nesbox.com/game/nes/platoon/rom/ … 94a7e43317
Or can be a traditional platform shooter such Contra:
nesbox.com/game/nes/contra/rom/4 … 6bcc8aa079
But with random levels and enemies.
Or can be a target shooter, something similar to duck hunt but with terrorists and such.
nesbox.com/game/nes/duck-hunt/ro … 571d040b5f
Or can be random. Sometime platoon, sometime contra, sometime targeting
-hunter: duck hunt definitely
-farmer: first you have to earn money to buy a land and start to build your farm, it would be something similar to farm frenzy
-bartender, chef…etc: time management games about to serving drinks, food…etc
Possible minigames as entertainment in the game world (anything really)
-casino = roulette, slots game, card games
-theme park, zoo: anything fit in here really, memory games, reflex games, logick games
-sit in front of a PC or console and play anything: galaxian, angry birds, tetris, pac man…etc
I know, this is not very creative idea basically a sandbox game where you can go around and play all kind of games.
This is the reason why would be great if more people could participate. Not only with sprites, sounds and
technical help. We could also use some creative help. If somebody would like to participate but don’t have the experience or time to help with assets and actual development, but have some good idea, suggestions, please post it, that would be a great help too.
Maybe we could start with how all these minigames can be part of a big whole and could blend in to the game world because in my head they are just locations in the game world really, you can steal a car and go to the casino to play some poker, as a pipe worker, you have to go to different locations in the city to play pipe dream, as a hunter you can go to the forest to play duck hunt and staff like this. Not really polished idea. Also because this would be a sandbox game, player need freedom, freelance missions in the game world but I have no idea what kind of missions can be. Find something, kill somebody, steal something would be boring, I don’t really want mafia GTA, only a GTA style sandbox game. Any suggestions?