GDevelop 3.6.79

When making a HTML5 or android game I noticed every time I try to test it. It freezes at 88%. This happened after the update. Anyone else have this issue? I have to compile my game to test it. It only freezes if I use the “Mouse or touch” event for some reason. It works just fine in the intel XDK, and on my android device, but not in the editor.

Oh I didn’t have a problem unzipping it with 7zip.

Try to force a full cache refresh in your web browser : when the preview opens, press Ctrl+F5 or Alt+F5 or Shift+F (depends on the web browser you’re using). The webpage should restart and reload all scripts correctly.

Alright that fixed it. Thanks :slight_smile:

I’ll see if I can trick the browser to force it to reload files. :slight_smile:

AFAIK you could do that using HTTP codes in your “inner server” (used for previews), specifically:

303 See Other (since HTTP/1.1)
The response to the request can be found under another URI using a GET method. When received in response to a POST (or PUT/DELETE), it should be assumed that the server has received the data and the redirect should be issued with a separate GET message.

So the default url that GD would open in browser would be e.g. localhost/gdgame which in inner server would trigger 303 to actual game url (randomly generated every time user hits preview). As “actual” urls would be randomly generated, browser won’t have cached result.