As a general heads up, it is up to you as the requestor to actually present how this feature would benefit you or help the engine, you shouldn’t be directing others to do research on your behalf. Please refer to the stickied post on what is normally required to on feature requests: ⭐ Welcome to the User Feedback channel!
To speak to some of the items in your post:
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There appears to be some confusion here. Using compressed files does not improve performance. Compressing files only helps with reduction of file size, and only in some cases. In many cases, such as video files and some audio files, their formats are already compressed and putting them into a zip file will not further reduce their size noticeably.
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Using compressed files will in fact reduce performance, because in order for the files to be used, they either need to be decompressed beforehand (leading to long load times) or decompressed on the fly (leading to heavily increased CPU usage)
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If the files are using zip or zip compression, there is no additional protection against being hacked. Zip compression is an exceptionally well document and known format, and does not provide any type of encryption for your game.
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As a side note, games that you’ve built/compiled to exe will already have all of your resource files bundled into a single .asar file, which is an electron bundle file. So even if you have thousands of image, audio, and video resources in your project, you’ll still only have the one resource file once built.