Currently when I kill an enemy ( a health bar is included) my game will crash. This seems to happen randomly and I cant figure out why this is happening.
The enemies respawn and have pathfinding to the player.
Link: gd.games game build (Please ignore the health bar)
(all credit for images go to the original/current owners of arras.io, i do not own anything related to this game)
(This is most of the bot code)
also in the chrome console it says : " pathfindingruntimebehavior.js:1 No path was found after covering 233534.2052034348 cells. "
Thankyou for all help.
EDIT: I have been able to limit the amount of crashes, but only by a small amount. I did this by changing where the health bar of the enemy spawns.
That is really strange! I had the same problem on your game build. Could you maybe type in your events for killing enemies?
Also, welcome to the forum! Hope you find lots of help here!
I uploaded most of the bot code to the original post,
Ill put it here aswell:
Thanks for all help
I dunno, I’m not that great at GDevelop, but… for the bot’s health, you may just want to use the “Health points and damage” extension, which is super easy to use.
EDIT: I also noticed several bugs…
~The bullet comes out slightly left of the barrel
~There’s a random bullet lying around
~When you die… the screen goes blank
Someone in the discord server had a similar issue where creating a light object in the border of a object would just crash the game.
But the error tells about the pathfinding behavior, can you try using the NavMesh pathfinding behavior as a workaround? You can download it from the extensions tab.