Stuck at home because of the Coronavirus lockdown? Feeling bored? The GDevelop team got you covered! Let’s turn this difficult situation into something positive and creative, right?
The rules for this jam are:
Make a game using GDevelop (4 or 5), on your own or as a team.
Submit your game within one week from jam start (exact deadline is: Sunday, 26th of April, 23:59 GMT.) by uploading the zipped game project on https://easyupload.io and sharing the link below in this topic, or sharing a ready to play hosted link (GDevelop online Web build, or itch.io, Kongregate, etc.)
Don’t use pre-made assets.
Respect the theme: Stay (the heck) at home!
Voting will be open to every forum member until the following Sunday (May, 3rd, 23:59 GMT.) The winner will be announced at that time.
If you get stuck while crafting your game, feel free to ask for help in the #help-for-games-creation section or the Discord server.
Attention everyone! The CoronaJam is now finished!
Big thanks to @Bouh and @jumpingj for submitting their games!
Here are the two entries:
and
Time to play and vote now!
Try both games and give your vote to the game you like the most. It’s hard, I know!
If you cannot pick a favorite, try to mark each game on the following aspects: respect of the theme, innovation, art, gameplay and fun.
The poll will remain open for one week, after what the winner will receive all the imaginary rewards this jam had to offer.
The vote has ended
Congratulations to @jumpingj
Thank you both and thanks to the voters
I made a game too, but I started it before the jam, so I didn’t submit it and took my time to finish it.
@Tarsio As I say later in the game, I think it looks like that dog from Adventure Time, if you know it.
I wanted to reflect confinement, so I made the game boring at the beginning, like it takes time to get used to being stuck at home and to find new ways to entertain yourself… but I guess 15 levels of boredom was too much It’s hard to evaluate how much boredom was acceptable, because I tested it sooo much I was sick of it. Starting day 16, I play with layer effects, it gets much more challenging. There are 30 days in total. @jumpingj it was good practice of the dialogue tree! I learned some new tricks that I did not need for making the GDSolver (and flagged some bugs for future users. )