So this issue seems an ever-reoccurring item. I was able to reproduce it on every release since 5.1.150 (see table above). It is not resolved. But…
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"Error: memory access out of bounds" when using online build server
The issue was resolved by setting gradle environment variables. -
memory access out of bound
The issue was resolved by reducing the amount of global objects -
RuntimeError: memory access out of bounds (Solved)
The issue was resolved by reducing huge image files
Now for me the issue came up on projects that compiled successfully on GDevelop versions before. Plus it also happens on the example project Absorbus - a game example from the GDevelop game making app | GDevelop. It still looks to me that for some reason recent versions of GDevelop need considerably more memory than before, and the fixes mentioned all smell like workarounds.
Is there some way to specify the allowed memory when running gdexporter?