What I’m trying to do is to set the the offset of the second tiled sprite background in relation to the the first tiles sprite background. (I’m spawning the backgrounds dynamically depending on the progress of the game).
So I’d like to be able to get the value of what the current offset of the first background is.
E.g.:
add action:
backgroundtiledsprite2=> set image x offset => then I type in field: backgroundtiledsprite1.XOffset() + 200