Glitchy/Shakey character movement in my game

I’ve been making my game on GDevelop like normal for the past while and I never have really noticed this issue in my game until now that I am prepping it to go on steam. I have noticed that as my character moves it glitches quite a substantial amount. It might be as the game has gotten bigger that it has gotten laggy, but even when I export the game the issue still remains. The same issue also happens to my custom cursor that I have in the game as well as it glitches as if it was splitting into 2 pieces in close but different places. My movement system works by having the character move in a 2d space at a constant speed that changes to up down left and right directions while the camera follows. I have the frame rate in the project properties set to unlimited and my laptop has RTX 4060 with i5 (11/12 gen I think) and 120HRz refresh rate screen so I don’t think that the problem is my laptop either. Please help me fix this problem I am wanting to release my game soon but this is a huge issue that I don’t know how to fix.
Thanks,
Soip

No, it won’t be the laptop with those specs.

Does it glitch in preview mode? If so, can you run it in preview with the debugger to see where the spike or excessive usage occurs? Post if you need help sorting this out.

This glitch does happen in preview mode. I have attempted to use the debugger but it has been stuck with the text “Debugger is starting…” along with a loading icon. I’ve tried re opening it and it has the same issue. I also just tried exporting the game to a friend of mine for him to try on his computer for reason of fixing this issue and he has said that the problem does not persist for him. One other thing that I have done is removing the custom mouse when inside levels since it isn’t ever used unless your in the pause menu (I made it come back when in pause menu). This does fix half the problem but I’m still not sure how to fix the rest.