Global Timers, please

I know there have been topics about this but they’ve either been closed or kind of went off-topic.

  • What would you like to request: A Global Timers feature
  • Why you are requesting it: It can be very helpful for things like a game’s world clock, day/night cycles, or countdowns that can be carried through every scene with ease, or if you’re growing crops in one screen and leave and come back etc they can be tied to the world’s global timer.
  • Supporting evidence: As it stands right now, you have to work with scene timers, object timers, and convert them to global variables then back again. It would save effort and time on the user’s part to have global timers to work with and not have to fuss with scene timers for something that they need to keep track of on every single screen.
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You can workaround the lack of this, using the timestamp or the seconds since the game started. (timers that exist outside the scene)

I think you could use external events to do this.