Having problem with tilemap in my game!

I am making the city for my game. the buildings and players are sprites and the road is a tilemap. But when preview/play the game, then the path tilemap just dissappear and is not there.

please help me solving this problem!

Are there any events that hide or moves the tilemap or moves/hides any layers? Are all of the objects on the same layer?

Check the event sheet in the image. I currently don’t have much events in it. Also Path tilemap is on z-order 0, Buildings on 1 and player on 2.

seriously? the higher the number, it means that that object is infront of the last object on that number. you have it backwards

edit: i thought you said the player was on 0, i misread.

If there are 6,000 columns and 4,000 rows with an object size of 6,000x4,000 wouldn’t that mean that each tile is 1x1 pixel?

What happens if you disable that event group?

If the tile’s width or length is equal to or greater than 2, the object may lose its texture. This is because when the width/length exceeds 10000, the object loses its texture (2*6000 = 12000).

try going into the layer settings (right click on a layer) and changing this

Screenshot 2026-07-25 at 7.15.50 PM