Hey, I’m having a dialogue problem in my game. The scene starts with him going to the “pinned” branch, then everything goes well, when he exits the screen and returns, he continues normally from where he left off. But when I close the application and enter again, my dialogue simply dies. What do I do…?
Hey!
First of all, welcome to the community!
What do you mean by…
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I mean, when I re-enter my game, the chat no longer loads for some reason. At the beginning of the scene, it activates a variable that happens only once and goes to the initial branch, but when I load the game (after exiting and returning), the options disappear and the dialogue stops running.
If there are any spelling mistakes, it’s because I’m using Google Translate : p
Why does it seem that scrolling happen before the dialogue is started
- During Firstly 0 the wait is called and the Start Dialogue is started after 0.25 s
- Firstly 1 is started immediately after it is set to 1 as the wait action has no effect on the next event only actions in the same event and sub events.
These are what I can pick from your screenshot, I don’t fully understand your problem, can you elaborate?
