HELP! Groups or lists during runtime


How can I make lists of objects during runtime and then use that “list” or “group” to refer and manipulate those objects?

Thanks in advance for your help.

I don’t think you should require such a thing.
I suggest you trying playing around with for each object and files, they might help :unamused:

Just set a variable =1 for those objects, and use a For Each event with a condition to this variable to manipulate these objects.

Thanks for responding. I understand there are a lot of ways of achieve things in GD but I need to know if it’s possible to manage dynamic lists on runtime (even if it’s not necessary in all the cases).

Thanks Victor. Ok, I done what you say but it returns a “compilation error” and my game don’t work anymore. I think I’ll move to the bug report forum now.

Can you show your events ?