Help in making a top-down RPG game!

Hello! I’m trying to make a game like Stardew Valley. I’ve watched multiple tutorials on YouTube but I still can’t follow them correctly. I’ve also done some progress on my game but for now, I could really use a helping hand in doing these in my game, (chopping a tree/mining a rock then collecting the object after a certain clicks, have an inventory system, sell those wood and rock for money, sound effects, transitions, etc.)
I can’t seem to make them work properly, and I think there’s something wrong with my events sheet. I don’t know the right conditions/actions for my game to work.

Hi,

Thanks for reaching out! Based on what you mentioned, let’s first take a look at your event structure. It seems like there are a few issues with the flow. The AND (&) condition has the incorrect flow for the “Trigger Once” condition, it should be placed after. Additionally, I would recommend avoiding Collision detection this time and using a different approach. Also, it seems like the last condition doesn’t include the “Trigger Once”.

Here’s a clearer solution that might work better:


or, if you’re using a custom sprite:

Also, one important thing to note: make sure the shape object stretches across the UI scene area. If it doesn’t, it won’t function as intended.

Please, also take a look at this documentation :

Events - GDevelop documentation
Trigger Once Condition - GDevelop documentation

Additionally, I would recommend continuing to experiment, just like you did with the samples of your code. Trying out other template projects, etc., will help you understand the flow better. While I can’t write the entire game for you (since I have my own projects), I’m (we’re) happy to help you whenever you get stuck.

Thank you so much for that transition one!! I literally have no idea what I’m doing that time but thanks to you!

If possible, I hope you could help me with the features I’d like to have in my game