Hello everyone! I have a horizontally draggable object in my GDevelop project, and I’ve attached some sprites in a sticky way to this draggable rectangle. The idea is to be able to drag this rectangle horizontally as a menu (which works so far), and when I click on a specific sprite, it should change the scene based on the selected sprite.
However, here’s the problem: when I drag the bar and hold down on one of the attached sprites, it changes the scene as if I had clicked the sprite. Instead, I would like the scene to change only when clicking directly on the sprite, not during dragging. It seems that when I release the cursor after dragging, GDevelop detects this as a sprite click.
I’ve tried everything I could think of, but I really need help to fix this. Thank you!