Help please game breaking bug in my zelda like

ok so let me explain.

for my zelda-ike i have 2 groups of code regarding attacking. attacking while moving and attacking without moving.

Attacking while moving works fine but for the 2nd group (attacking without moving) the player only goes to frame 1

please help I’ve been stuck on this for 2 days


This type of game states isn’t something I’m experienced with. Your events though can be optimized.

Unless you use an OR condition, all of the conditions in an event need to be true. So, if the animation is one direction it’s naturally going to be not “dead”. The inverted “dead” condition isn’t needed.

You can also simplify things by putting the common conditions into 1 event and then use subevents for the other animations.

I’m not sure about the actions. I would look through some of the example or other posts. Making events for every state can be tricky.

The issue will be because there is a set animation event that you haven’t captured in your screen shots with conditions that are met when the player is idle (not moving), regardless of whether it’s attacking or not.