Help with Designing Complex Enemy AI Patterns in My Game

Hey everyone!

I have been using GDevelop for a while now and loving it. I am currently working on a 2D platformer and I want to add some complexity to the enemy AI. Specifically, I am trying to make enemies that have more advanced movement and attack patterns- like dodging, hiding, or even teaming up against the player. When I was searching about them, I came across these articles/resources I need help improving my enemy AI code (Top Down Shooter) what is Generative AI that are quite informative. But I’d love to hear more from the community member.

Does anyone have tips on how to design or implement these kinds of behaviors using GDevelop? Any examples, tutorials, or advice on how I could approach this would be super helpful!

Looking forward to hearing your ideas.

Thanks in advance :blush: