Help with draggable physics

I’ve been working on a puzzle game where you can drag a frog around and place the frog on boxes. What I’m coming to ask about is why my boxes can launch the frog when the frog is dragged quickly dragged past frog and why the box can displace the frog when you slam the box into the frog.

my aim is to keep the objects completely still even when other objects slam into it, while maintaining the ability to drag the objects around.

20250315-1123-48.0830469

If you’re using physics try setting all the other objects to static when one of the objects gets dragged, and all to dynamic when nothing is dragged.