Hey, I’ve been fooling around, trying to make a 3d top down stealth game, but alas, the most important part, the enemy Ai. Each enemy consists of a sprite, which serves as a hitbox, as well a a controller, and an animated 3d model, which is for cosmetics only(unless you count using the animations as “states”). The goal currently is to have the enemy walk to a set spot, marked by an object, play an animation(look) then when the animation is done, patrol to a different spot. The events below work with one enemy in the scene, but once I add more than one, it breaks horribly. I can’t figure out what is causing the issue.
Thanks,
Inusitatus.
PS, i used to be imnotdream